Rugby Primer
higher contrast version of this page
Read this before you come to play. Understand that these rules are a modification of the general rules, as we don't, in general, play on fields with goalposts. Also, I will explain this relative to American football, because most readers are more familiar with football than anything else.
Important Rules
- you can lateral the ball, kick it, and run with it
- off-sides: every member on the ball-carrying team should be behind behind the player with the ball
- off-sides blocking and tackling is not allowed, on-sides blocking and tackling is allowed
- typically, players will form into a spread-out flying V shape across the field, with the ball carrier in front, so he can lateral to either side easily, and the ball can continue down the line
- we disregard advantage and free kicks, in the interest of simplicity
- we disregard point-after kicks and penalty kicks, since goalposts are not available
- kick-off is much like football, only any style of kick is acceptable
- possession isn't as important as in football, and turnovers are more common
- the formation of scrums, types of kicks, style of tackling, and other general strategies will be taught on the field
Moving the Ball
- you can't throw the ball forward
- you can lateral it, as in American football
- you can kick it in any direction
- you can run with the ball, as far as you want, and in any direction
Tackles
- when tackled, you have to release the ball immediately, either towards another time, or on the ground
- neither the tackler or tacklee can recover the released ball until they come to their feet
- generally someone else picks up the ball
Off-sides
- players in front of the ball-carrier are off-sides
- being off-sides is only a penalty if you block opposing players, receive the ball, or block an opposing player who receives the ball (if he receives a kick, for example)
Scrummage
- when there is a mutual infraction of the rules on different teams, or whenever play needs to be stopped, a scrum results
- general procedure:
- ref stops play, calls for a scrummage
- players form on both sides
- ref calls to start
- teams start pushing against each other
- another play on the non-offending team rolls the ball into the scrum, down the center
- eventually, one side is pushed back so far that a player in the back of the scrum on one team can pick it up and run with it
- if the scrum collapses, or is disturbed in some other way, the ref can call for another
Ruck
- like an impromtu scrum
- forms when players gather around a dead ball
- to join, a player must lock arms with someone else participating in the ruck
- ends as a scrum ends
- You may not enter a ruck from off-sides!
- a maul is like a ruck
- when players gather around a player carrying the ball
- ends when the player carrying the ball emerges
Scoring
- a try is scored when a player carries the ball into the endzone, and downs it
- try is worth five points
- (this is the only way to score when we play on a field without goalposts, i.e. situations parallel to a safty in football do not have value)